Bewilded Alpha Release v0.0.1.2 Patch Notes


Bewilded Alpha Release v0.0.1.2 Patch Notes

Just a bit less than 3 weeks have passed, but the next patch notes are here!

Added features

- Added auto-assign World Based Movement. (How does it work?  The first time the player moves left, the game checks what movement method is used next to determine whether or not to use world-based movement)

Bugs/issues that were fixed

- Fixed cat getting stuck on the bench in level 2.

- Sped up movement and rotation by 33%.

- Made highway tunnel clearer

- Different height variations now have a bit of a darker color, to distinguish them more.

- Fixed the ESC button opening the pause menu while in the options menu, now the ESC button goes back to the previous menu.

Known bugs/issues

- Cat movement is not fully fluent.  (when holding down any move button he makes small stops)

- Stone alignment aid does not reset correctly, and is not a good enough aid (still need to add visual aid).

- Some clipping can occur between 2 models. (ex. dog and big stone)
- Multiple keybindings for the same action are possible, although not visible, and all keybinds for that action will work. This is unintended and might cause things to break.

- you can stand on a log whilst it is in its falling animation

- for some computers, the CatDoor cam movement glitches out and moves the camera way too far.

- the cat can do unexpected automatic movements with world-based movement disabled.

- The dog pushing the log into the big rock causes many problems (the wrong action denied msg, stays attached)

Files

BewildedAlphaRelease v0.0.1.2.zip 329 MB
Mar 09, 2024

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